TURN 1 | Player: BLUE | Action: BUILD_INITIAL_SETTLEMENT

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (0, 0, 0)

🗺️ CATAN RESOURCE & NODE GRID:

  ⛏️9 (0, -2, 2)                🌾5 (1, -2, 1)                 🐑11 (2, -2, 0)                
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌾3 (-1, -1, 2)                🌲2 (0, -1, 1)                 🐑8 (1, -1, 0)                 🌲9 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🧱6 (-2, 0, 2)                 🐑11 (-1, 0, 1)                🏜️- (0, 0, 0) 🔍               🌾12 (1, 0, -1)                🌲4 (2, 0, -2)                 
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  ⛏️3 (-2, 1, 1)                ⛏️8 (-1, 1, 0)                🐑10 (0, 1, -1)                🌲10 (1, 1, -2)                
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🌾4 (-2, 2, 0)                 🧱5 (-1, 2, -1)                🧱6 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔴 RED: 🏠 at node 16 (produces: ⛏️8[⭐⭐⭐], 🐑10[⭐], 🧱5[⭐⭐])

ROADS:
- 🔴 RED: (16, 18), (18, 16)

PORTS:
- 2:1 ⛏️ ORE Port: nodes {25, 26}
- 3:1 General Port: nodes {32, 33, 35, 36, 45, 47, 28, 29}
- 2:1 🌲 WOOD Port: nodes {38, 39}
- 2:1 🌾 WHEAT Port: nodes {40, 44}
- 2:1 🐑 SHEEP Port: nodes {48, 49}
- 2:1 🧱 BRICK Port: nodes {52, 53}

👥 PLAYERS:

  RED Player:
    Victory Points: 1/10
    Resources: 0 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 0 
      🛣️ Roads: 1 built (Longest: 0)

  👉 BLUE Player:
    Victory Points: 0/10
    Resources: None
    Development Cards: None
    Buildings:
      🏠 Settlements: 0 
      🏙️ Cities: 0 
      🛣️ Roads: 0 built (Longest: 0)

  🏦 Bank:
    Development Cards: 25 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Build Settlement Options:
    [0] Build a settlement at node 0 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [1] Build a settlement at node 1 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [2] Build a settlement at node 2 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [3] Build a settlement at node 3 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [4] Build a settlement at node 4 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [5] Build a settlement at node 6 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [6] Build a settlement at node 7 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [7] Build a settlement at node 8 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [8] Build a settlement at node 9 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [9] Build a settlement at node 10 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [10] Build a settlement at node 11 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [11] Build a settlement at node 12 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [12] Build a settlement at node 13 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [13] Build a settlement at node 14 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [14] Build a settlement at node 15 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [15] Build a settlement at node 17 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [16] Build a settlement at node 19 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [17] Build a settlement at node 20 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [18] Build a settlement at node 22 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [19] Build a settlement at node 23 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [20] Build a settlement at node 24 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [21] Build a settlement at node 25 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [22] Build a settlement at node 26 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [23] Build a settlement at node 27 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [24] Build a settlement at node 28 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [25] Build a settlement at node 29 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [26] Build a settlement at node 30 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [27] Build a settlement at node 31 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [28] Build a settlement at node 32 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [29] Build a settlement at node 33 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [30] Build a settlement at node 34 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [31] Build a settlement at node 35 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [32] Build a settlement at node 36 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [33] Build a settlement at node 37 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [34] Build a settlement at node 38 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [35] Build a settlement at node 39 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [36] Build a settlement at node 40 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [37] Build a settlement at node 41 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [38] Build a settlement at node 42 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [39] Build a settlement at node 43 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [40] Build a settlement at node 44 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [41] Build a settlement at node 45 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [42] Build a settlement at node 46 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [43] Build a settlement at node 47 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [44] Build a settlement at node 48 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [45] Build a settlement at node 49 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [46] Build a settlement at node 50 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [47] Build a settlement at node 51 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [48] Build a settlement at node 52 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [49] Build a settlement at node 53 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)

❓ Select action by number (0-49):

Game state prepared for LLM (length: 6536 chars)
Updated plan: 1. Build initial settlement at a high-probability resource intersection
2. Place second settlement near complementary resources and/or a useful port
3. Focus on early roads and settlements to secure key expansion areas
4. Transition to cities when ore/wheat production is established
LLM chose action 13: Build a settlement at node 14 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
TURN 1 | Player: BLUE | Action: BUILD_INITIAL_ROAD

🎯 YOUR CURRENT PLAN:
  1. Build initial settlement at a high-probability resource intersection
2. Place second settlement near complementary resources and/or a useful port
3. Focus on early roads and settlements to secure key expansion areas
4. Transition to cities when ore/wheat production is established
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (0, 0, 0)

🗺️ CATAN RESOURCE & NODE GRID:

  ⛏️9 (0, -2, 2)                🌾5 (1, -2, 1)                 🐑11 (2, -2, 0)                
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌾3 (-1, -1, 2)                🌲2 (0, -1, 1)                 🐑8 (1, -1, 0)                 🌲9 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🧱6 (-2, 0, 2)                 🐑11 (-1, 0, 1)                🏜️- (0, 0, 0) 🔍               🌾12 (1, 0, -1)                🌲4 (2, 0, -2)                 
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  ⛏️3 (-2, 1, 1)                ⛏️8 (-1, 1, 0)                🐑10 (0, 1, -1)                🌲10 (1, 1, -2)                
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🌾4 (-2, 2, 0)                 🧱5 (-1, 2, -1)                🧱6 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔴 RED: 🏠 at node 16 (produces: ⛏️8[⭐⭐⭐], 🐑10[⭐], 🧱5[⭐⭐])
- 🔵 BLUE: 🏠 at node 14 (produces: 🐑11[⭐], 🧱6[⭐⭐⭐], ⛏️3[⭐])

ROADS:
- 🔴 RED: (16, 18), (18, 16)

PORTS:
- 2:1 ⛏️ ORE Port: nodes {25, 26}
- 3:1 General Port: nodes {32, 33, 35, 36, 45, 47, 28, 29}
- 2:1 🌲 WOOD Port: nodes {38, 39}
- 2:1 🌾 WHEAT Port: nodes {40, 44}
- 2:1 🐑 SHEEP Port: nodes {48, 49}
- 2:1 🧱 BRICK Port: nodes {52, 53}

👥 PLAYERS:

  RED Player:
    Victory Points: 1/10
    Resources: 0 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 0 
      🛣️ Roads: 1 built (Longest: 0)

  👉 BLUE Player:
    Victory Points: 1/10
    Resources: None
    Development Cards: None
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 0 
      🛣️ Roads: 0 built (Longest: 0)

  🏦 Bank:
    Development Cards: 25 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Build Road Options:
    [0] Build a road at edge (13, 14) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [1] Build a road at edge (14, 15) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [2] Build a road at edge (14, 37) (Cost: 1 🌲WOOD, 1 🧱BRICK)

❓ Select action by number (0-2):

Game state prepared for LLM (length: 3004 chars)
Updated plan: 1. Build initial road toward node 13 to access wheat resources
2. Place second settlement at a location with wood and ideally better wheat
3. Focus on early road expansion toward wood-producing areas
4. Transition to cities when ore/wheat production is established
LLM chose action 0: Build a road at edge (13, 14) (Cost: 1 🌲WOOD, 1 🧱BRICK)
TURN 1 | Player: BLUE | Action: BUILD_INITIAL_SETTLEMENT

🎯 YOUR CURRENT PLAN:
  1. Build initial road toward node 13 to access wheat resources
2. Place second settlement at a location with wood and ideally better wheat
3. Focus on early road expansion toward wood-producing areas
4. Transition to cities when ore/wheat production is established
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (0, 0, 0)

🗺️ CATAN RESOURCE & NODE GRID:

  ⛏️9 (0, -2, 2)                🌾5 (1, -2, 1)                 🐑11 (2, -2, 0)                
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌾3 (-1, -1, 2)                🌲2 (0, -1, 1)                 🐑8 (1, -1, 0)                 🌲9 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🧱6 (-2, 0, 2)                 🐑11 (-1, 0, 1)                🏜️- (0, 0, 0) 🔍               🌾12 (1, 0, -1)                🌲4 (2, 0, -2)                 
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  ⛏️3 (-2, 1, 1)                ⛏️8 (-1, 1, 0)                🐑10 (0, 1, -1)                🌲10 (1, 1, -2)                
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🌾4 (-2, 2, 0)                 🧱5 (-1, 2, -1)                🧱6 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔴 RED: 🏠 at node 16 (produces: ⛏️8[⭐⭐⭐], 🐑10[⭐], 🧱5[⭐⭐])
- 🔵 BLUE: 🏠 at node 14 (produces: 🐑11[⭐], 🧱6[⭐⭐⭐], ⛏️3[⭐])

ROADS:
- 🔴 RED: (16, 18), (18, 16)
- 🔵 BLUE: (13, 14), (14, 13)

PORTS:
- 2:1 ⛏️ ORE Port: nodes {25, 26}
- 3:1 General Port: nodes {32, 33, 35, 36, 45, 47, 28, 29}
- 2:1 🌲 WOOD Port: nodes {38, 39}
- 2:1 🌾 WHEAT Port: nodes {40, 44}
- 2:1 🐑 SHEEP Port: nodes {48, 49}
- 2:1 🧱 BRICK Port: nodes {52, 53}

👥 PLAYERS:

  RED Player:
    Victory Points: 1/10
    Resources: 0 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 0 
      🛣️ Roads: 1 built (Longest: 0)

  👉 BLUE Player:
    Victory Points: 1/10
    Resources: None
    Development Cards: None
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 0 
      🛣️ Roads: 1 built (Longest: 0)

  🏦 Bank:
    Development Cards: 25 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Build Settlement Options:
    [0] Build a settlement at node 0 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [1] Build a settlement at node 1 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [2] Build a settlement at node 2 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [3] Build a settlement at node 3 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [4] Build a settlement at node 4 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [5] Build a settlement at node 6 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [6] Build a settlement at node 7 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [7] Build a settlement at node 8 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [8] Build a settlement at node 9 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [9] Build a settlement at node 10 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [10] Build a settlement at node 11 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [11] Build a settlement at node 12 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [12] Build a settlement at node 17 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [13] Build a settlement at node 19 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [14] Build a settlement at node 20 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [15] Build a settlement at node 22 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [16] Build a settlement at node 23 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [17] Build a settlement at node 24 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [18] Build a settlement at node 25 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [19] Build a settlement at node 26 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [20] Build a settlement at node 27 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [21] Build a settlement at node 28 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [22] Build a settlement at node 29 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [23] Build a settlement at node 30 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [24] Build a settlement at node 31 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [25] Build a settlement at node 32 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [26] Build a settlement at node 33 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [27] Build a settlement at node 34 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [28] Build a settlement at node 35 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [29] Build a settlement at node 36 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [30] Build a settlement at node 38 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [31] Build a settlement at node 39 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [32] Build a settlement at node 40 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [33] Build a settlement at node 41 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [34] Build a settlement at node 42 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [35] Build a settlement at node 43 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [36] Build a settlement at node 44 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [37] Build a settlement at node 45 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [38] Build a settlement at node 46 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [39] Build a settlement at node 47 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [40] Build a settlement at node 48 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [41] Build a settlement at node 49 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [42] Build a settlement at node 50 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [43] Build a settlement at node 51 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [44] Build a settlement at node 52 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [45] Build a settlement at node 53 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)

❓ Select action by number (0-45):

Game state prepared for LLM (length: 6726 chars)
Updated plan: 1. Place second settlement at node 24 to secure wood production
2. Build roads toward wheat-producing areas
3. Focus on getting a third settlement near wheat
4. Transition to cities when ore/wheat production is established
LLM chose action 17: Build a settlement at node 24 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
TURN 1 | Player: BLUE | Action: BUILD_INITIAL_ROAD

🎯 YOUR CURRENT PLAN:
  1. Place second settlement at node 24 to secure wood production
2. Build roads toward wheat-producing areas
3. Focus on getting a third settlement near wheat
4. Transition to cities when ore/wheat production is established
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (0, 0, 0)

🗺️ CATAN RESOURCE & NODE GRID:

  ⛏️9 (0, -2, 2)                🌾5 (1, -2, 1)                 🐑11 (2, -2, 0)                
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌾3 (-1, -1, 2)                🌲2 (0, -1, 1)                 🐑8 (1, -1, 0)                 🌲9 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🧱6 (-2, 0, 2)                 🐑11 (-1, 0, 1)                🏜️- (0, 0, 0) 🔍               🌾12 (1, 0, -1)                🌲4 (2, 0, -2)                 
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  ⛏️3 (-2, 1, 1)                ⛏️8 (-1, 1, 0)                🐑10 (0, 1, -1)                🌲10 (1, 1, -2)                
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🌾4 (-2, 2, 0)                 🧱5 (-1, 2, -1)                🧱6 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔴 RED: 🏠 at node 16 (produces: ⛏️8[⭐⭐⭐], 🐑10[⭐], 🧱5[⭐⭐])
- 🔵 BLUE: 🏠 at node 14 (produces: 🐑11[⭐], 🧱6[⭐⭐⭐], ⛏️3[⭐])
- 🔵 BLUE: 🏠 at node 24 (produces: 🐑11[⭐], 🌲9[⭐⭐])

ROADS:
- 🔴 RED: (16, 18), (18, 16)
- 🔵 BLUE: (13, 14), (14, 13)

PORTS:
- 2:1 ⛏️ ORE Port: nodes {25, 26}
- 3:1 General Port: nodes {32, 33, 35, 36, 45, 47, 28, 29}
- 2:1 🌲 WOOD Port: nodes {38, 39}
- 2:1 🌾 WHEAT Port: nodes {40, 44}
- 2:1 🐑 SHEEP Port: nodes {48, 49}
- 2:1 🧱 BRICK Port: nodes {52, 53}

👥 PLAYERS:

  RED Player:
    Victory Points: 1/10
    Resources: 0 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 0 
      🛣️ Roads: 1 built (Longest: 0)

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: 1 🌲WOOD, 1 🐑SHEEP
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 1 built (Longest: 0)

  🏦 Bank:
    Development Cards: 25 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Build Road Options:
    [0] Build a road at edge (24, 53) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [1] Build a road at edge (24, 25) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [2] Build a road at edge (7, 24) (Cost: 1 🌲WOOD, 1 🧱BRICK)

❓ Select action by number (0-2):

Game state prepared for LLM (length: 3034 chars)
Updated plan: 1. Place initial road to node 25, creating path toward wheat hex (5) and ore port
2. Build roads toward node 27 to secure wheat production
3. Build third settlement at node 27 or another wheat-producing location
4. Use ore port and wheat production to transition to cities
LLM chose action 1: Build a road at edge (24, 25) (Cost: 1 🌲WOOD, 1 🧱BRICK)
Only one action available. Selecting it automatically without API call.
TURN 3 | Player: BLUE | Action: MOVE_ROBBER

🎯 YOUR CURRENT PLAN:
  1. Place initial road to node 25, creating path toward wheat hex (5) and ore port
2. Build roads toward node 27 to secure wheat production
3. Build third settlement at node 27 or another wheat-producing location
4. Use ore port and wheat production to transition to cities
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (0, 0, 0)

🗺️ CATAN RESOURCE & NODE GRID:

  ⛏️9 (0, -2, 2)                🌾5 (1, -2, 1)                 🐑11 (2, -2, 0)                
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌾3 (-1, -1, 2)                🌲2 (0, -1, 1)                 🐑8 (1, -1, 0)                 🌲9 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🧱6 (-2, 0, 2)                 🐑11 (-1, 0, 1)                🏜️- (0, 0, 0) 🔍               🌾12 (1, 0, -1)                🌲4 (2, 0, -2)                 
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  ⛏️3 (-2, 1, 1)                ⛏️8 (-1, 1, 0)                🐑10 (0, 1, -1)                🌲10 (1, 1, -2)                
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🌾4 (-2, 2, 0)                 🧱5 (-1, 2, -1)                🧱6 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔴 RED: 🏠 at node 16 (produces: ⛏️8[⭐⭐⭐], 🐑10[⭐], 🧱5[⭐⭐])
- 🔴 RED: 🏠 at node 9 (produces: 🐑8[⭐⭐⭐], 🌲2, 🌾5[⭐⭐])
- 🔵 BLUE: 🏠 at node 14 (produces: 🐑11[⭐], 🧱6[⭐⭐⭐], ⛏️3[⭐])
- 🔵 BLUE: 🏠 at node 24 (produces: 🐑11[⭐], 🌲9[⭐⭐])

ROADS:
- 🔴 RED: (16, 18), (18, 16), (9, 10), (10, 9)
- 🔵 BLUE: (13, 14), (14, 13), (24, 25), (25, 24)

PORTS:
- 2:1 ⛏️ ORE Port: nodes {25, 26}
- 3:1 General Port: nodes {32, 33, 35, 36, 45, 47, 28, 29}
- 2:1 🌲 WOOD Port: nodes {38, 39}
- 2:1 🌾 WHEAT Port: nodes {40, 44}
- 2:1 🐑 SHEEP Port: nodes {48, 49}
- 2:1 🧱 BRICK Port: nodes {52, 53}

👥 PLAYERS:

  RED Player:
    Victory Points: 2/10
    Resources: 3 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 2 built (Longest: 0)

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: 1 🌲WOOD, 1 🐑SHEEP
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 2 built (Longest: 0)

  🏦 Bank:
    Development Cards: 25 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Move Robber Options:
    [0] Move robber to (1, -1, 0) and steal from RED
    [1] Move robber to (0, -1, 1) and steal from RED
    [2] Move robber to (-1, 0, 1)
    [3] Move robber to (-1, 1, 0) and steal from RED
    [4] Move robber to (0, 1, -1) and steal from RED
    [5] Move robber to (1, 0, -1)
    [6] Move robber to (2, -2, 0)
    [7] Move robber to (1, -2, 1) and steal from RED
    [8] Move robber to (0, -2, 2)
    [9] Move robber to (-1, -1, 2)
    [10] Move robber to (-2, 0, 2)
    [11] Move robber to (-2, 1, 1)
    [12] Move robber to (-2, 2, 0)
    [13] Move robber to (-1, 2, -1) and steal from RED
    [14] Move robber to (0, 2, -2)
    [15] Move robber to (1, 1, -2)
    [16] Move robber to (2, 0, -2)
    [17] Move robber to (2, -1, -1)

❓ Select action by number (0-17):

Game state prepared for LLM (length: 3716 chars)
Updated plan: 1. Place robber on wheat hex to block RED's production
2. Continue building roads toward node 27 (wheat hex) and node 25 (ore port)
3. Build third settlement at node 27 or another wheat-producing location
4. Use ore port and wheat production to transition to cities
LLM chose action 7: Move robber to (1, -2, 1) and steal from RED
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
TURN 5 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Place robber on wheat hex to block RED's production
2. Continue building roads toward node 27 (wheat hex) and node 25 (ore port)
3. Build third settlement at node 27 or another wheat-producing location
4. Use ore port and wheat production to transition to cities
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (1, -2, 1)

🗺️ CATAN RESOURCE & NODE GRID:

  ⛏️9 (0, -2, 2)                🌾5 (1, -2, 1) 🔍               🐑11 (2, -2, 0)                
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌾3 (-1, -1, 2)                🌲2 (0, -1, 1)                 🐑8 (1, -1, 0)                 🌲9 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🧱6 (-2, 0, 2)                 🐑11 (-1, 0, 1)                🏜️- (0, 0, 0)                 🌾12 (1, 0, -1)                🌲4 (2, 0, -2)                 
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  ⛏️3 (-2, 1, 1)                ⛏️8 (-1, 1, 0)                🐑10 (0, 1, -1)                🌲10 (1, 1, -2)                
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🌾4 (-2, 2, 0)                 🧱5 (-1, 2, -1)                🧱6 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔴 RED: 🏠 at node 16 (produces: ⛏️8[⭐⭐⭐], 🐑10[⭐], 🧱5[⭐⭐])
- 🔴 RED: 🏠 at node 9 (produces: 🐑8[⭐⭐⭐], 🌲2, 🌾5[⭐⭐])
- 🔵 BLUE: 🏠 at node 14 (produces: 🐑11[⭐], 🧱6[⭐⭐⭐], ⛏️3[⭐])
- 🔵 BLUE: 🏠 at node 24 (produces: 🐑11[⭐], 🌲9[⭐⭐])

ROADS:
- 🔴 RED: (16, 18), (18, 16), (9, 10), (10, 9)
- 🔵 BLUE: (13, 14), (14, 13), (24, 25), (25, 24)

PORTS:
- 2:1 ⛏️ ORE Port: nodes {25, 26}
- 3:1 General Port: nodes {32, 33, 35, 36, 45, 47, 28, 29}
- 2:1 🌲 WOOD Port: nodes {38, 39}
- 2:1 🌾 WHEAT Port: nodes {40, 44}
- 2:1 🐑 SHEEP Port: nodes {48, 49}
- 2:1 🧱 BRICK Port: nodes {52, 53}

👥 PLAYERS:

  RED Player:
    Victory Points: 2/10
    Resources: 4 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 2 built (Longest: 0)

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: 2 🌲WOOD, 1 🧱BRICK, 1 🐑SHEEP
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 2 built (Longest: 0)

  🏦 Bank:
    Development Cards: 25 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Build Road Options:
    [1] Build a road at edge (24, 53) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [2] Build a road at edge (12, 13) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [3] Build a road at edge (7, 24) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [4] Build a road at edge (14, 37) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [5] Build a road at edge (14, 15) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [6] Build a road at edge (13, 34) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [7] Build a road at edge (25, 26) (Cost: 1 🌲WOOD, 1 🧱BRICK)

❓ Select action by number (0-7):

Game state prepared for LLM (length: 3461 chars)
Updated plan: 1. Continue blocking RED's wheat production with the robber
2. Build road to connect to ore port (25-26)
3. Continue expanding toward node 27 (wheat hex) for next settlement
4. Use ore port to efficiently build cities once ore production begins
5. Consider development cards if I get wheat production
LLM chose action 7: Build a road at edge (25, 26) (Cost: 1 🌲WOOD, 1 🧱BRICK)
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
TURN 15 | Player: BLUE | Action: MOVE_ROBBER

🎯 YOUR CURRENT PLAN:
  1. Continue blocking RED's wheat production with the robber
2. Build road to connect to ore port (25-26)
3. Continue expanding toward node 27 (wheat hex) for next settlement
4. Use ore port to efficiently build cities once ore production begins
5. Consider development cards if I get wheat production
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (1, -2, 1)

🗺️ CATAN RESOURCE & NODE GRID:

  ⛏️9 (0, -2, 2)                🌾5 (1, -2, 1) 🔍               🐑11 (2, -2, 0)                
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌾3 (-1, -1, 2)                🌲2 (0, -1, 1)                 🐑8 (1, -1, 0)                 🌲9 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🧱6 (-2, 0, 2)                 🐑11 (-1, 0, 1)                🏜️- (0, 0, 0)                 🌾12 (1, 0, -1)                🌲4 (2, 0, -2)                 
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  ⛏️3 (-2, 1, 1)                ⛏️8 (-1, 1, 0)                🐑10 (0, 1, -1)                🌲10 (1, 1, -2)                
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🌾4 (-2, 2, 0)                 🧱5 (-1, 2, -1)                🧱6 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔴 RED: 🏙️ at node 16 (produces: ⛏️8[⭐⭐⭐], 🐑10[⭐], 🧱5[⭐⭐])
- 🔴 RED: 🏠 at node 9 (produces: 🐑8[⭐⭐⭐], 🌲2, 🌾5[⭐⭐])
- 🔵 BLUE: 🏠 at node 14 (produces: 🐑11[⭐], 🧱6[⭐⭐⭐], ⛏️3[⭐])
- 🔵 BLUE: 🏠 at node 24 (produces: 🐑11[⭐], 🌲9[⭐⭐])

ROADS:
- 🔴 RED: (16, 18), (18, 16), (9, 10), (10, 9), (16, 21), (21, 16)
- 🔵 BLUE: (13, 14), (14, 13), (24, 25), (25, 24), (25, 26), (26, 25)

PORTS:
- 2:1 ⛏️ ORE Port: nodes {25, 26}
- 3:1 General Port: nodes {32, 33, 35, 36, 45, 47, 28, 29}
- 2:1 🌲 WOOD Port: nodes {38, 39}
- 2:1 🌾 WHEAT Port: nodes {40, 44}
- 2:1 🐑 SHEEP Port: nodes {48, 49}
- 2:1 🧱 BRICK Port: nodes {52, 53}

👥 PLAYERS:

  RED Player:
    Victory Points: 3/10
    Resources: 4 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 1 
      🛣️ Roads: 3 built (Longest: 2)

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: 3 🌲WOOD, 1 🐑SHEEP, 1 ⛏️ORE
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 3 built (Longest: 2)

  🏦 Bank:
    Development Cards: 25 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Move Robber Options:
    [0] Move robber to (0, 0, 0)
    [1] Move robber to (1, -1, 0) and steal from RED
    [2] Move robber to (0, -1, 1) and steal from RED
    [3] Move robber to (-1, 0, 1)
    [4] Move robber to (-1, 1, 0) and steal from RED
    [5] Move robber to (0, 1, -1) and steal from RED
    [6] Move robber to (1, 0, -1)
    [7] Move robber to (2, -2, 0)
    [8] Move robber to (0, -2, 2)
    [9] Move robber to (-1, -1, 2)
    [10] Move robber to (-2, 0, 2)
    [11] Move robber to (-2, 1, 1)
    [12] Move robber to (-2, 2, 0)
    [13] Move robber to (-1, 2, -1) and steal from RED
    [14] Move robber to (0, 2, -2)
    [15] Move robber to (1, 1, -2)
    [16] Move robber to (2, 0, -2)
    [17] Move robber to (2, -1, -1)

❓ Select action by number (0-17):

Game state prepared for LLM (length: 3776 chars)
Updated plan: 1. Block Red's ore production with robber to slow their progress
2. Continue building road toward node 27 (wheat hex) for next settlement
3. Use ore port for efficient trades once ore production increases
4. Build cities at existing settlements for quick VP gain
5. Consider development cards when wheat production begins
LLM chose action 4: Move robber to (-1, 1, 0) and steal from RED
TURN 15 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Block Red's ore production with robber to slow their progress
2. Continue building road toward node 27 (wheat hex) for next settlement
3. Use ore port for efficient trades once ore production increases
4. Build cities at existing settlements for quick VP gain
5. Consider development cards when wheat production begins
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (-1, 1, 0)

🗺️ CATAN RESOURCE & NODE GRID:

  ⛏️9 (0, -2, 2)                🌾5 (1, -2, 1)                 🐑11 (2, -2, 0)                
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌾3 (-1, -1, 2)                🌲2 (0, -1, 1)                 🐑8 (1, -1, 0)                 🌲9 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🧱6 (-2, 0, 2)                 🐑11 (-1, 0, 1)                🏜️- (0, 0, 0)                 🌾12 (1, 0, -1)                🌲4 (2, 0, -2)                 
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  ⛏️3 (-2, 1, 1)                ⛏️8 (-1, 1, 0) 🔍              🐑10 (0, 1, -1)                🌲10 (1, 1, -2)                
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🌾4 (-2, 2, 0)                 🧱5 (-1, 2, -1)                🧱6 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔴 RED: 🏙️ at node 16 (produces: ⛏️8[⭐⭐⭐], 🐑10[⭐], 🧱5[⭐⭐])
- 🔴 RED: 🏠 at node 9 (produces: 🐑8[⭐⭐⭐], 🌲2, 🌾5[⭐⭐])
- 🔵 BLUE: 🏠 at node 14 (produces: 🐑11[⭐], 🧱6[⭐⭐⭐], ⛏️3[⭐])
- 🔵 BLUE: 🏠 at node 24 (produces: 🐑11[⭐], 🌲9[⭐⭐])

ROADS:
- 🔴 RED: (16, 18), (18, 16), (9, 10), (10, 9), (16, 21), (21, 16)
- 🔵 BLUE: (13, 14), (14, 13), (24, 25), (25, 24), (25, 26), (26, 25)

PORTS:
- 2:1 ⛏️ ORE Port: nodes {25, 26}
- 3:1 General Port: nodes {32, 33, 35, 36, 45, 47, 28, 29}
- 2:1 🌲 WOOD Port: nodes {38, 39}
- 2:1 🌾 WHEAT Port: nodes {40, 44}
- 2:1 🐑 SHEEP Port: nodes {48, 49}
- 2:1 🧱 BRICK Port: nodes {52, 53}

👥 PLAYERS:

  RED Player:
    Victory Points: 3/10
    Resources: 3 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 1 
      🛣️ Roads: 3 built (Longest: 2)

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: 3 🌲WOOD, 1 🧱BRICK, 1 🐑SHEEP, 1 ⛏️ORE
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 3 built (Longest: 2)

  🏦 Bank:
    Development Cards: 25 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Build Road Options:
    [1] Build a road at edge (24, 53) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [2] Build a road at edge (26, 27) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [3] Build a road at edge (12, 13) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [4] Build a road at edge (14, 15) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [5] Build a road at edge (14, 37) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [6] Build a road at edge (13, 34) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [7] Build a road at edge (7, 24) (Cost: 1 🌲WOOD, 1 🧱BRICK)

❓ Select action by number (0-7):

Game state prepared for LLM (length: 3568 chars)
Updated plan: 1. Continue building road toward node 27 for wheat access (5 value)
2. Build settlement at node 27 when resources allow
3. Build cities at existing settlements once wheat is available
4. Use ore port for efficient trades
5. Monitor RED's expansion and block with robber as needed
LLM chose action 2: Build a road at edge (26, 27) (Cost: 1 🌲WOOD, 1 🧱BRICK)
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
TURN 17 | Player: BLUE | Action: MOVE_ROBBER

🎯 YOUR CURRENT PLAN:
  1. Continue building road toward node 27 for wheat access (5 value)
2. Build settlement at node 27 when resources allow
3. Build cities at existing settlements once wheat is available
4. Use ore port for efficient trades
5. Monitor RED's expansion and block with robber as needed
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (-1, 1, 0)

🗺️ CATAN RESOURCE & NODE GRID:

  ⛏️9 (0, -2, 2)                🌾5 (1, -2, 1)                 🐑11 (2, -2, 0)                
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌾3 (-1, -1, 2)                🌲2 (0, -1, 1)                 🐑8 (1, -1, 0)                 🌲9 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🧱6 (-2, 0, 2)                 🐑11 (-1, 0, 1)                🏜️- (0, 0, 0)                 🌾12 (1, 0, -1)                🌲4 (2, 0, -2)                 
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  ⛏️3 (-2, 1, 1)                ⛏️8 (-1, 1, 0) 🔍              🐑10 (0, 1, -1)                🌲10 (1, 1, -2)                
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🌾4 (-2, 2, 0)                 🧱5 (-1, 2, -1)                🧱6 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔴 RED: 🏙️ at node 16 (produces: ⛏️8[⭐⭐⭐], 🐑10[⭐], 🧱5[⭐⭐])
- 🔴 RED: 🏠 at node 9 (produces: 🐑8[⭐⭐⭐], 🌲2, 🌾5[⭐⭐])
- 🔵 BLUE: 🏠 at node 14 (produces: 🐑11[⭐], 🧱6[⭐⭐⭐], ⛏️3[⭐])
- 🔵 BLUE: 🏠 at node 24 (produces: 🐑11[⭐], 🌲9[⭐⭐])

ROADS:
- 🔴 RED: (16, 18), (18, 16), (9, 10), (10, 9), (16, 21), (21, 16), (19, 21), (21, 19)
- 🔵 BLUE: (13, 14), (14, 13), (24, 25), (25, 24), (25, 26), (26, 25), (26, 27), (27, 26)

PORTS:
- 2:1 ⛏️ ORE Port: nodes {25, 26}
- 3:1 General Port: nodes {32, 33, 35, 36, 45, 47, 28, 29}
- 2:1 🌲 WOOD Port: nodes {38, 39}
- 2:1 🌾 WHEAT Port: nodes {40, 44}
- 2:1 🐑 SHEEP Port: nodes {48, 49}
- 2:1 🧱 BRICK Port: nodes {52, 53}

👥 PLAYERS:

  RED Player:
    Victory Points: 3/10
    Resources: 0 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 1 
      🛣️ Roads: 4 built (Longest: 3)

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: 2 🌲WOOD, 1 🐑SHEEP, 1 ⛏️ORE
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 4 built (Longest: 3)

  🏦 Bank:
    Development Cards: 25 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Move Robber Options:
    [0] Move robber to (0, 0, 0)
    [1] Move robber to (1, -1, 0)
    [2] Move robber to (0, -1, 1)
    [3] Move robber to (-1, 0, 1)
    [4] Move robber to (0, 1, -1)
    [5] Move robber to (1, 0, -1)
    [6] Move robber to (2, -2, 0)
    [7] Move robber to (1, -2, 1)
    [8] Move robber to (0, -2, 2)
    [9] Move robber to (-1, -1, 2)
    [10] Move robber to (-2, 0, 2)
    [11] Move robber to (-2, 1, 1)
    [12] Move robber to (-2, 2, 0)
    [13] Move robber to (-1, 2, -1)
    [14] Move robber to (0, 2, -2)
    [15] Move robber to (1, 1, -2)
    [16] Move robber to (2, 0, -2)
    [17] Move robber to (2, -1, -1)

❓ Select action by number (0-17):

Game state prepared for LLM (length: 3700 chars)
Updated plan: 1. Block RED's ore production to slow their city building
2. Continue building road toward node 27 for wheat access (5 value)
3. Build settlement at node 27 when resources allow
4. Build cities at existing settlements once wheat is accessible
5. Use ore port for efficient trades
LLM chose action 3: Move robber to (-1, 0, 1)
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
TURN 21 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Block RED's ore production to slow their city building
2. Continue building road toward node 27 for wheat access (5 value)
3. Build settlement at node 27 when resources allow
4. Build cities at existing settlements once wheat is accessible
5. Use ore port for efficient trades
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (-1, 0, 1)

🗺️ CATAN RESOURCE & NODE GRID:

  ⛏️9 (0, -2, 2)                🌾5 (1, -2, 1)                 🐑11 (2, -2, 0)                
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌾3 (-1, -1, 2)                🌲2 (0, -1, 1)                 🐑8 (1, -1, 0)                 🌲9 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🧱6 (-2, 0, 2)                 🐑11 (-1, 0, 1) 🔍              🏜️- (0, 0, 0)                 🌾12 (1, 0, -1)                🌲4 (2, 0, -2)                 
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  ⛏️3 (-2, 1, 1)                ⛏️8 (-1, 1, 0)                🐑10 (0, 1, -1)                🌲10 (1, 1, -2)                
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🌾4 (-2, 2, 0)                 🧱5 (-1, 2, -1)                🧱6 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔴 RED: 🏙️ at node 16 (produces: ⛏️8[⭐⭐⭐], 🐑10[⭐], 🧱5[⭐⭐])
- 🔴 RED: 🏠 at node 9 (produces: 🐑8[⭐⭐⭐], 🌲2, 🌾5[⭐⭐])
- 🔵 BLUE: 🏠 at node 14 (produces: 🐑11[⭐], 🧱6[⭐⭐⭐], ⛏️3[⭐])
- 🔵 BLUE: 🏠 at node 24 (produces: 🐑11[⭐], 🌲9[⭐⭐])

ROADS:
- 🔴 RED: (16, 18), (18, 16), (9, 10), (10, 9), (16, 21), (21, 16), (19, 21), (21, 19)
- 🔵 BLUE: (13, 14), (14, 13), (24, 25), (25, 24), (25, 26), (26, 25), (26, 27), (27, 26)

PORTS:
- 2:1 ⛏️ ORE Port: nodes {25, 26}
- 3:1 General Port: nodes {32, 33, 35, 36, 45, 47, 28, 29}
- 2:1 🌲 WOOD Port: nodes {38, 39}
- 2:1 🌾 WHEAT Port: nodes {40, 44}
- 2:1 🐑 SHEEP Port: nodes {48, 49}
- 2:1 🧱 BRICK Port: nodes {52, 53}

👥 PLAYERS:

  RED Player:
    Victory Points: 3/10
    Resources: 5 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 1 
      🛣️ Roads: 4 built (Longest: 3)

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: 2 🌲WOOD, 1 🧱BRICK, 1 🐑SHEEP, 1 ⛏️ORE
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 4 built (Longest: 3)

  🏦 Bank:
    Development Cards: 25 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Build Road Options:
    [1] Build a road at edge (24, 53) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [2] Build a road at edge (8, 27) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [3] Build a road at edge (12, 13) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [4] Build a road at edge (14, 15) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [5] Build a road at edge (7, 24) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [6] Build a road at edge (14, 37) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [7] Build a road at edge (13, 34) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [8] Build a road at edge (27, 28) (Cost: 1 🌲WOOD, 1 🧱BRICK)

❓ Select action by number (0-8):

Game state prepared for LLM (length: 3629 chars)
Updated plan: 1. Build road to node 27 and build settlement there ASAP to access wheat (5 value)
2. Use the ore port (2:1) for efficient trading when needed
3. Once wheat access is secured, focus on upgrading settlements to cities
4. Consider blocking RED's ore production when placing the robber on future rolls
LLM chose action 2: Build a road at edge (8, 27) (Cost: 1 🌲WOOD, 1 🧱BRICK)
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
TURN 31 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Build road to node 27 and build settlement there ASAP to access wheat (5 value)
2. Use the ore port (2:1) for efficient trading when needed
3. Once wheat access is secured, focus on upgrading settlements to cities
4. Consider blocking RED's ore production when placing the robber on future rolls
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (-1, 0, 1)

🗺️ CATAN RESOURCE & NODE GRID:

  ⛏️9 (0, -2, 2)                🌾5 (1, -2, 1)                 🐑11 (2, -2, 0)                
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌾3 (-1, -1, 2)                🌲2 (0, -1, 1)                 🐑8 (1, -1, 0)                 🌲9 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🧱6 (-2, 0, 2)                 🐑11 (-1, 0, 1) 🔍              🏜️- (0, 0, 0)                 🌾12 (1, 0, -1)                🌲4 (2, 0, -2)                 
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  ⛏️3 (-2, 1, 1)                ⛏️8 (-1, 1, 0)                🐑10 (0, 1, -1)                🌲10 (1, 1, -2)                
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🌾4 (-2, 2, 0)                 🧱5 (-1, 2, -1)                🧱6 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔴 RED: 🏙️ at node 16 (produces: ⛏️8[⭐⭐⭐], 🐑10[⭐], 🧱5[⭐⭐])
- 🔴 RED: 🏠 at node 9 (produces: 🐑8[⭐⭐⭐], 🌲2, 🌾5[⭐⭐])
- 🔴 RED: 🏠 at node 19 (produces: 🐑10[⭐], 🧱6[⭐⭐⭐], 🌲10[⭐])
- 🔵 BLUE: 🏠 at node 14 (produces: 🐑11[⭐], 🧱6[⭐⭐⭐], ⛏️3[⭐])
- 🔵 BLUE: 🏠 at node 24 (produces: 🐑11[⭐], 🌲9[⭐⭐])

ROADS:
- 🔴 RED: 12 roads (too many to list)
- 🔵 BLUE: 10 roads (too many to list)

PORTS:
- 2:1 ⛏️ ORE Port: nodes {25, 26}
- 3:1 General Port: nodes {32, 33, 35, 36, 45, 47, 28, 29}
- 2:1 🌲 WOOD Port: nodes {38, 39}
- 2:1 🌾 WHEAT Port: nodes {40, 44}
- 2:1 🐑 SHEEP Port: nodes {48, 49}
- 2:1 🧱 BRICK Port: nodes {52, 53}

👥 PLAYERS:

  RED Player:
    Victory Points: 4/10
    Resources: 5 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 1 
      🛣️ Roads: 6 built (Longest: 3)

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: 2 🌲WOOD, 1 🧱BRICK, 2 🐑SHEEP, 1 ⛏️ORE
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 5 built (Longest: 4)

  🏦 Bank:
    Development Cards: 25 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Build Road Options:
    [1] Build a road at edge (24, 53) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [2] Build a road at edge (12, 13) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [3] Build a road at edge (14, 15) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [4] Build a road at edge (7, 24) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [5] Build a road at edge (14, 37) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [6] Build a road at edge (8, 9) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [7] Build a road at edge (13, 34) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [8] Build a road at edge (27, 28) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [9] Build a road at edge (7, 8) (Cost: 1 🌲WOOD, 1 🧱BRICK)

❓ Select action by number (0-9):

Game state prepared for LLM (length: 3667 chars)
Updated plan: 1. Build road to node 27 and build settlement there ASAP to access wheat (5 value)
2. Use the ore port (2:1) for efficient trading when needed
3. Once wheat access is secured, focus on upgrading settlements to cities
4. Consider blocking RED's ore production when placing the robber on future rolls
LLM chose action 8: Build a road at edge (27, 28) (Cost: 1 🌲WOOD, 1 🧱BRICK)
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
TURN 43 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Build road to node 27 and build settlement there ASAP to access wheat (5 value)
2. Use the ore port (2:1) for efficient trading when needed
3. Once wheat access is secured, focus on upgrading settlements to cities
4. Consider blocking RED's ore production when placing the robber on future rolls
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (-2, 0, 2)

🗺️ CATAN RESOURCE & NODE GRID:

  ⛏️9 (0, -2, 2)                🌾5 (1, -2, 1)                 🐑11 (2, -2, 0)                
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌾3 (-1, -1, 2)                🌲2 (0, -1, 1)                 🐑8 (1, -1, 0)                 🌲9 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🧱6 (-2, 0, 2) 🔍               🐑11 (-1, 0, 1)                🏜️- (0, 0, 0)                 🌾12 (1, 0, -1)                🌲4 (2, 0, -2)                 
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  ⛏️3 (-2, 1, 1)                ⛏️8 (-1, 1, 0)                🐑10 (0, 1, -1)                🌲10 (1, 1, -2)                
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🌾4 (-2, 2, 0)                 🧱5 (-1, 2, -1)                🧱6 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔴 RED: 🏙️ at node 16 (produces: ⛏️8[⭐⭐⭐], 🐑10[⭐], 🧱5[⭐⭐])
- 🔴 RED: 🏠 at node 9 (produces: 🐑8[⭐⭐⭐], 🌲2, 🌾5[⭐⭐])
- 🔴 RED: 🏙️ at node 19 (produces: 🐑10[⭐], 🧱6[⭐⭐⭐], 🌲10[⭐])
- 🔴 RED: 🏠 at node 43 (produces: 🧱5[⭐⭐], 🧱6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 14 (produces: 🐑11[⭐], 🧱6[⭐⭐⭐], ⛏️3[⭐])
- 🔵 BLUE: 🏠 at node 24 (produces: 🐑11[⭐], 🌲9[⭐⭐])

ROADS:
- 🔴 RED: 14 roads (too many to list)
- 🔵 BLUE: 12 roads (too many to list)

PORTS:
- 2:1 ⛏️ ORE Port: nodes {25, 26}
- 3:1 General Port: nodes {32, 33, 35, 36, 45, 47, 28, 29}
- 2:1 🌲 WOOD Port: nodes {38, 39}
- 2:1 🌾 WHEAT Port: nodes {40, 44}
- 2:1 🐑 SHEEP Port: nodes {48, 49}
- 2:1 🧱 BRICK Port: nodes {52, 53}

👥 PLAYERS:

  RED Player:
    Victory Points: 6/10
    Resources: 0 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 2 
      🛣️ Roads: 7 built (Longest: 3)

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: 5 🌲WOOD, 2 🐑SHEEP, 2 ⛏️ORE
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 6 built (Longest: 4)

  🏦 Bank:
    Development Cards: 25 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Maritime Trade Options:
    [1] Trade port: Give 4 🌲WOOD for 1 🧱BRICK
    [2] Trade port: Give 4 🌲WOOD for 1 🌾WHEAT
    [3] Trade port: Give 4 🌲WOOD for 1 ⛏️ORE
    [4] Trade port: Give 4 🌲WOOD for 1 🐑SHEEP

❓ Select action by number (0-4):

Game state prepared for LLM (length: 3324 chars)
Updated plan: 1. Trade for brick now to prepare for road building
2. Continue advancing toward node 27 with roads
3. Acquire wheat (through trades or rolls) to build settlement at node 27 to access the wheat hex
4. Use the ore port (2:1) when I have excess ore
5. After securing wheat production, focus on city upgrades
LLM chose action 1: Trade port: Give 4 🌲WOOD for 1 🧱BRICK
TURN 43 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Trade for brick now to prepare for road building
2. Continue advancing toward node 27 with roads
3. Acquire wheat (through trades or rolls) to build settlement at node 27 to access the wheat hex
4. Use the ore port (2:1) when I have excess ore
5. After securing wheat production, focus on city upgrades
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (-2, 0, 2)

🗺️ CATAN RESOURCE & NODE GRID:

  ⛏️9 (0, -2, 2)                🌾5 (1, -2, 1)                 🐑11 (2, -2, 0)                
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌾3 (-1, -1, 2)                🌲2 (0, -1, 1)                 🐑8 (1, -1, 0)                 🌲9 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🧱6 (-2, 0, 2) 🔍               🐑11 (-1, 0, 1)                🏜️- (0, 0, 0)                 🌾12 (1, 0, -1)                🌲4 (2, 0, -2)                 
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  ⛏️3 (-2, 1, 1)                ⛏️8 (-1, 1, 0)                🐑10 (0, 1, -1)                🌲10 (1, 1, -2)                
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🌾4 (-2, 2, 0)                 🧱5 (-1, 2, -1)                🧱6 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔴 RED: 🏙️ at node 16 (produces: ⛏️8[⭐⭐⭐], 🐑10[⭐], 🧱5[⭐⭐])
- 🔴 RED: 🏠 at node 9 (produces: 🐑8[⭐⭐⭐], 🌲2, 🌾5[⭐⭐])
- 🔴 RED: 🏙️ at node 19 (produces: 🐑10[⭐], 🧱6[⭐⭐⭐], 🌲10[⭐])
- 🔴 RED: 🏠 at node 43 (produces: 🧱5[⭐⭐], 🧱6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 14 (produces: 🐑11[⭐], 🧱6[⭐⭐⭐], ⛏️3[⭐])
- 🔵 BLUE: 🏠 at node 24 (produces: 🐑11[⭐], 🌲9[⭐⭐])

ROADS:
- 🔴 RED: 14 roads (too many to list)
- 🔵 BLUE: 12 roads (too many to list)

PORTS:
- 2:1 ⛏️ ORE Port: nodes {25, 26}
- 3:1 General Port: nodes {32, 33, 35, 36, 45, 47, 28, 29}
- 2:1 🌲 WOOD Port: nodes {38, 39}
- 2:1 🌾 WHEAT Port: nodes {40, 44}
- 2:1 🐑 SHEEP Port: nodes {48, 49}
- 2:1 🧱 BRICK Port: nodes {52, 53}

👥 PLAYERS:

  RED Player:
    Victory Points: 6/10
    Resources: 0 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 2 
      🛣️ Roads: 7 built (Longest: 3)

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: 1 🌲WOOD, 1 🧱BRICK, 2 🐑SHEEP, 2 ⛏️ORE
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 6 built (Longest: 4)

  🏦 Bank:
    Development Cards: 25 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Build Road Options:
    [1] Build a road at edge (24, 53) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [2] Build a road at edge (28, 29) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [3] Build a road at edge (12, 13) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [4] Build a road at edge (7, 24) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [5] Build a road at edge (14, 37) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [6] Build a road at edge (8, 9) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [7] Build a road at edge (14, 15) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [8] Build a road at edge (13, 34) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [9] Build a road at edge (7, 8) (Cost: 1 🌲WOOD, 1 🧱BRICK)

❓ Select action by number (0-9):

Game state prepared for LLM (length: 3725 chars)
Updated plan: 1. Build road at edge (28, 29) now
2. Next build another road to reach node 27
3. Build settlement at node 27 to access wheat production
4. Use ore port (2:1) strategically when I have excess ore
5. After securing wheat, focus on city upgrades to catch up with RED
LLM chose action 2: Build a road at edge (28, 29) (Cost: 1 🌲WOOD, 1 🧱BRICK)
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
TURN 45 | Player: BLUE | Action: MOVE_ROBBER

🎯 YOUR CURRENT PLAN:
  1. Build road at edge (28, 29) now
2. Next build another road to reach node 27
3. Build settlement at node 27 to access wheat production
4. Use ore port (2:1) strategically when I have excess ore
5. After securing wheat, focus on city upgrades to catch up with RED
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: BLUE (5 segments)
  Largest Army: None (0 knights)
  Robber Location: (-2, 0, 2)

🗺️ CATAN RESOURCE & NODE GRID:

  ⛏️9 (0, -2, 2)                🌾5 (1, -2, 1)                 🐑11 (2, -2, 0)                
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌾3 (-1, -1, 2)                🌲2 (0, -1, 1)                 🐑8 (1, -1, 0)                 🌲9 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🧱6 (-2, 0, 2) 🔍               🐑11 (-1, 0, 1)                🏜️- (0, 0, 0)                 🌾12 (1, 0, -1)                🌲4 (2, 0, -2)                 
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  ⛏️3 (-2, 1, 1)                ⛏️8 (-1, 1, 0)                🐑10 (0, 1, -1)                🌲10 (1, 1, -2)                
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🌾4 (-2, 2, 0)                 🧱5 (-1, 2, -1)                🧱6 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔴 RED: 🏙️ at node 16 (produces: ⛏️8[⭐⭐⭐], 🐑10[⭐], 🧱5[⭐⭐])
- 🔴 RED: 🏠 at node 9 (produces: 🐑8[⭐⭐⭐], 🌲2, 🌾5[⭐⭐])
- 🔴 RED: 🏙️ at node 19 (produces: 🐑10[⭐], 🧱6[⭐⭐⭐], 🌲10[⭐])
- 🔴 RED: 🏠 at node 43 (produces: 🧱5[⭐⭐], 🧱6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 14 (produces: 🐑11[⭐], 🧱6[⭐⭐⭐], ⛏️3[⭐])
- 🔵 BLUE: 🏠 at node 24 (produces: 🐑11[⭐], 🌲9[⭐⭐])

ROADS:
- 🔴 RED: 14 roads (too many to list)
- 🔵 BLUE: 14 roads (too many to list)

PORTS:
- 2:1 ⛏️ ORE Port: nodes {25, 26}
- 3:1 General Port: nodes {32, 33, 35, 36, 45, 47, 28, 29}
- 2:1 🌲 WOOD Port: nodes {38, 39}
- 2:1 🌾 WHEAT Port: nodes {40, 44}
- 2:1 🐑 SHEEP Port: nodes {48, 49}
- 2:1 🧱 BRICK Port: nodes {52, 53}

👥 PLAYERS:

  RED Player:
    Victory Points: 6/10
    Resources: 3 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 2 
      🛣️ Roads: 7 built (Longest: 3)

  👉 BLUE Player:
    Victory Points: 4/10
    Resources: 2 🐑SHEEP, 2 ⛏️ORE
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 7 built (Longest: 5)
      ✅ Has Longest Road bonus (+2 VP)

  🏦 Bank:
    Development Cards: 25 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Move Robber Options:
    [0] Move robber to (0, 0, 0)
    [1] Move robber to (1, -1, 0) and steal from RED
    [2] Move robber to (0, -1, 1) and steal from RED
    [3] Move robber to (-1, 0, 1)
    [4] Move robber to (-1, 1, 0) and steal from RED
    [5] Move robber to (0, 1, -1) and steal from RED
    [6] Move robber to (1, 0, -1)
    [7] Move robber to (2, -2, 0)
    [8] Move robber to (1, -2, 1) and steal from RED
    [9] Move robber to (0, -2, 2)
    [10] Move robber to (-1, -1, 2)
    [11] Move robber to (-2, 1, 1)
    [12] Move robber to (-2, 2, 0)
    [13] Move robber to (-1, 2, -1) and steal from RED
    [14] Move robber to (0, 2, -2) and steal from RED
    [15] Move robber to (1, 1, -2) and steal from RED
    [16] Move robber to (2, 0, -2)
    [17] Move robber to (2, -1, -1)

❓ Select action by number (0-17):

Game state prepared for LLM (length: 3876 chars)
Updated plan: 1. Block RED's ore production with the robber to slow down their city building
2. Continue with building road at edge (28, 29) when possible
3. Next build another road to reach node 27
4. Build settlement at node 27 to access wheat production
5. Use ore port (2:1) strategically when I have excess ore
6. After securing wheat, focus on city upgrades to catch up with RED
LLM chose action 4: Move robber to (-1, 1, 0) and steal from RED
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
TURN 49 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Block RED's ore production with the robber to slow down their city building
2. Continue with building road at edge (28, 29) when possible
3. Next build another road to reach node 27
4. Build settlement at node 27 to access wheat production
5. Use ore port (2:1) strategically when I have excess ore
6. After securing wheat, focus on city upgrades to catch up with RED
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: BLUE (5 segments)
  Largest Army: None (0 knights)
  Robber Location: (-1, 1, 0)

🗺️ CATAN RESOURCE & NODE GRID:

  ⛏️9 (0, -2, 2)                🌾5 (1, -2, 1)                 🐑11 (2, -2, 0)                
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌾3 (-1, -1, 2)                🌲2 (0, -1, 1)                 🐑8 (1, -1, 0)                 🌲9 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🧱6 (-2, 0, 2)                 🐑11 (-1, 0, 1)                🏜️- (0, 0, 0)                 🌾12 (1, 0, -1)                🌲4 (2, 0, -2)                 
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  ⛏️3 (-2, 1, 1)                ⛏️8 (-1, 1, 0) 🔍              🐑10 (0, 1, -1)                🌲10 (1, 1, -2)                
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🌾4 (-2, 2, 0)                 🧱5 (-1, 2, -1)                🧱6 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔴 RED: 🏙️ at node 16 (produces: ⛏️8[⭐⭐⭐], 🐑10[⭐], 🧱5[⭐⭐])
- 🔴 RED: 🏠 at node 9 (produces: 🐑8[⭐⭐⭐], 🌲2, 🌾5[⭐⭐])
- 🔴 RED: 🏙️ at node 19 (produces: 🐑10[⭐], 🧱6[⭐⭐⭐], 🌲10[⭐])
- 🔴 RED: 🏠 at node 43 (produces: 🧱5[⭐⭐], 🧱6[⭐⭐⭐])
- 🔴 RED: 🏠 at node 29 (produces: 🌾5[⭐⭐], ⛏️9[⭐⭐])
- 🔵 BLUE: 🏠 at node 14 (produces: 🐑11[⭐], 🧱6[⭐⭐⭐], ⛏️3[⭐])
- 🔵 BLUE: 🏠 at node 24 (produces: 🐑11[⭐], 🌲9[⭐⭐])

ROADS:
- 🔴 RED: 16 roads (too many to list)
- 🔵 BLUE: 14 roads (too many to list)

PORTS:
- 2:1 ⛏️ ORE Port: nodes {25, 26}
- 3:1 General Port: nodes {32, 33, 35, 36, 45, 47, 28, 29}
- 2:1 🌲 WOOD Port: nodes {38, 39}
- 2:1 🌾 WHEAT Port: nodes {40, 44}
- 2:1 🐑 SHEEP Port: nodes {48, 49}
- 2:1 🧱 BRICK Port: nodes {52, 53}

👥 PLAYERS:

  RED Player:
    Victory Points: 7/10
    Resources: 1 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 3 
      🏙️ Cities: 2 
      🛣️ Roads: 8 built (Longest: 4)

  👉 BLUE Player:
    Victory Points: 4/10
    Resources: 1 🌲WOOD, 1 🧱BRICK, 2 🐑SHEEP, 2 ⛏️ORE
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 7 built (Longest: 5)
      ✅ Has Longest Road bonus (+2 VP)

  🏦 Bank:
    Development Cards: 25 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Build Road Options:
    [1] Build a road at edge (24, 53) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [2] Build a road at edge (12, 13) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [3] Build a road at edge (7, 24) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [4] Build a road at edge (14, 37) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [5] Build a road at edge (8, 9) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [6] Build a road at edge (14, 15) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [7] Build a road at edge (13, 34) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [8] Build a road at edge (7, 8) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [9] Build a road at edge (29, 30) (Cost: 1 🌲WOOD, 1 🧱BRICK)

❓ Select action by number (0-9):

Game state prepared for LLM (length: 3879 chars)
Updated plan: 1. Block RED's ore production with the robber to slow down their city building
2. Build road at edge (29, 30) this turn
3. Next build another road to reach node 27
4. Build settlement at node 27 to access wheat production (🌾5)
5. Use ore port (2:1) strategically when I have excess ore
6. After securing wheat, focus on city upgrades to catch up with RED
LLM chose action 9: Build a road at edge (29, 30) (Cost: 1 🌲WOOD, 1 🧱BRICK)
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
TURN 55 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Block RED's ore production with the robber to slow down their city building
2. Build road at edge (29, 30) this turn
3. Next build another road to reach node 27
4. Build settlement at node 27 to access wheat production (🌾5)
5. Use ore port (2:1) strategically when I have excess ore
6. After securing wheat, focus on city upgrades to catch up with RED
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: BLUE (5 segments)
  Largest Army: None (0 knights)
  Robber Location: (-1, 0, 1)

🗺️ CATAN RESOURCE & NODE GRID:

  ⛏️9 (0, -2, 2)                🌾5 (1, -2, 1)                 🐑11 (2, -2, 0)                
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌾3 (-1, -1, 2)                🌲2 (0, -1, 1)                 🐑8 (1, -1, 0)                 🌲9 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🧱6 (-2, 0, 2)                 🐑11 (-1, 0, 1) 🔍              🏜️- (0, 0, 0)                 🌾12 (1, 0, -1)                🌲4 (2, 0, -2)                 
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  ⛏️3 (-2, 1, 1)                ⛏️8 (-1, 1, 0)                🐑10 (0, 1, -1)                🌲10 (1, 1, -2)                
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🌾4 (-2, 2, 0)                 🧱5 (-1, 2, -1)                🧱6 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔴 RED: 🏙️ at node 16 (produces: ⛏️8[⭐⭐⭐], 🐑10[⭐], 🧱5[⭐⭐])
- 🔴 RED: 🏠 at node 9 (produces: 🐑8[⭐⭐⭐], 🌲2, 🌾5[⭐⭐])
- 🔴 RED: 🏙️ at node 19 (produces: 🐑10[⭐], 🧱6[⭐⭐⭐], 🌲10[⭐])
- 🔴 RED: 🏠 at node 43 (produces: 🧱5[⭐⭐], 🧱6[⭐⭐⭐])
- 🔴 RED: 🏠 at node 29 (produces: 🌾5[⭐⭐], ⛏️9[⭐⭐])
- 🔵 BLUE: 🏠 at node 14 (produces: 🐑11[⭐], 🧱6[⭐⭐⭐], ⛏️3[⭐])
- 🔵 BLUE: 🏠 at node 24 (produces: 🐑11[⭐], 🌲9[⭐⭐])

ROADS:
- 🔴 RED: 16 roads (too many to list)
- 🔵 BLUE: 16 roads (too many to list)

PORTS:
- 2:1 ⛏️ ORE Port: nodes {25, 26}
- 3:1 General Port: nodes {32, 33, 35, 36, 45, 47, 28, 29}
- 2:1 🌲 WOOD Port: nodes {38, 39}
- 2:1 🌾 WHEAT Port: nodes {40, 44}
- 2:1 🐑 SHEEP Port: nodes {48, 49}
- 2:1 🧱 BRICK Port: nodes {52, 53}

👥 PLAYERS:

  RED Player:
    Victory Points: 7/10
    Resources: 7 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 3 
      🏙️ Cities: 2 
      🛣️ Roads: 8 built (Longest: 4)

  👉 BLUE Player:
    Victory Points: 4/10
    Resources: 1 🌲WOOD, 1 🧱BRICK, 2 🐑SHEEP, 2 ⛏️ORE
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 8 built (Longest: 5)
      ✅ Has Longest Road bonus (+2 VP)

  🏦 Bank:
    Development Cards: 25 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Build Road Options:
    [1] Build a road at edge (24, 53) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [2] Build a road at edge (12, 13) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [3] Build a road at edge (7, 24) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [4] Build a road at edge (14, 37) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [5] Build a road at edge (8, 9) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [6] Build a road at edge (30, 31) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [7] Build a road at edge (14, 15) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [8] Build a road at edge (13, 34) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [9] Build a road at edge (7, 8) (Cost: 1 🌲WOOD, 1 🧱BRICK)

❓ Select action by number (0-9):

Game state prepared for LLM (length: 3863 chars)
Updated plan: 1. Build road at edge (7, 8) this turn to move toward node 27
2. Next turns: build roads at edges (8, 27) and (27, 28) to reach wheat hex
3. Build settlement at node 27 for wheat production (🌾5)
4. Use ore port (2:1) when I have excess ore
5. After securing wheat, upgrade settlements to cities
6. Consider moving the robber to block RED's production
LLM chose action 9: Build a road at edge (7, 8) (Cost: 1 🌲WOOD, 1 🧱BRICK)
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Playing 1 games...                                           ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 100% 0:00:00
AlphaBetaPlayer:RED(depth=2,value_fn=base_fn,prunning=False) ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 100%        
StructuredAgentPlayer:BLUE                                                                              0%        
                    Last 1 Games                    
    ╷          ╷       ╷        ╷         ╷         
  # │ SEATING  │ TURNS │ RED VP │ BLUE VP │ WINNER  
╶───┼──────────┼───────┼────────┼─────────┼────────╴
  1 │ RED,BLUE │    60 │     10 │       2 │ RED     
    ╵          ╵       ╵        ╵         ╵         
                                                                Player Summary                                                                
                                                               ╷      ╷        ╷             ╷            ╷          ╷          ╷             
                                                               │ WINS │ AVG VP │ AVG SETTLES │ AVG CITIES │ AVG ROAD │ AVG ARMY │ AVG DEV VP  
╶──────────────────────────────────────────────────────────────┼──────┼────────┼─────────────┼────────────┼──────────┼──────────┼────────────╴
  AlphaBetaPlayer:RED(depth=2,value_fn=base_fn,prunning=False) │    1 │  10.00 │        4.00 │       2.00 │     1.00 │     0.00 │       0.00  
  StructuredAgentPlayer:BLUE                                   │    0 │   2.00 │        2.00 │       0.00 │     0.00 │     0.00 │       0.00  
                                                               ╵      ╵        ╵             ╵            ╵          ╵          ╵             
              Game Summary              
            ╷           ╷               
  AVG TICKS │ AVG TURNS │ AVG DURATION  
╶───────────┼───────────┼──────────────╴
     168.00 │     60.00 │ 288.019 secs  
            ╵           ╵               
